Aimless Wonderings

Just another UMW weblog

Time in The Legend of Zelda: Ocarina of Time

Filed under: Uncategorized October 10, 2007 @ 3:26 pm

The Legend of Zelda: Ocarina of Time is part of the popular Zelda series of video games. The plot of the game is that you play Link, a young hero who is trying to rescue Princess Zelda from the clutches of the evil Gannondorf. During the game, Link has to navigate his way through the land of Hyrule, completing various quests and making his way through themed temples full of puzzles and enemies. The interesting think about this Zelda game is that the game starts off when Link is a child. Part of the way through the game Link aquires the Ocarina of Time, which has several magical abilities. He uses this Ocarina to skip ahead in time by 7 years and the remainder of the game is played when Link is an adult.

Ocarina of Time uses several different kinds of time. It applies repetition/cyclical looped time in the form of repeated animations such as the running animation and fighting animations, which remain the same throughout the game. It also makes use of title sequences and cut-scenes. The beginning of the game shows an introductory sequence showing link riding around Hyrule on his horse and it shows the title of the game. It is then followed by a short introductory sequence showing Princess Zelda being captured by Gannondorf. Throughout the game, especially when Link discovers a new place, the game will switch to a short cinematic sequence that will advance the plot or introduce new characters.

The game also employs Time pressure. During certain quests you have to deliver things to people around Hyrule in a certain amount of time. There are also puzzles in the temples that must be completed under time strain because you will be killed if you don’t complete them in time. The last form of time that is used in the game is game time vs. real time. This can be seen when certain events are skipped over in order to have game play flow smoothly. The biggest example is when Link skips 7 years into the future. The game also has it’s own clock, and the world will slowly go between day and night, but it is much faster then the passing of time in real life. The Ocarina itself can also manipulate game-time. In addition to transporting Link 7 years back and forth in time, it can fast forward between day and night, since certain quests can only be completed at night or during the day.

The use of different forms of time is definitely good for the game. Because time is so important to the game (it is called “The Ocarina of Time“), it makes it very interesting when several different kinds of time are used. Having different kinds of time adds variability to the game and keeps the quests and temples from becoming repetitive. Ocarina of Time is definitely one of my favorite games, and I think that has a lot to do with the variability of time in the game.

This is a picture of Link when he first finds the Ocarina of Time

No Comments

No comments yet.

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.